This package adds state support to models. It combines concepts from the state pattern and state machines.
It is recommended that you're familiar with both patterns if you're going to use this package.
To give you a feel about how this package can be used, let's look at a quick example.
Imagine a model Payment
, which has three possible states: Pending
, Paid
and Failed
. This package allows you to represent each state as a separate class, handles serialization of states to the database behind the scenes, and allows for easy and controller state transitions.
For the sake of our example, let's say that depending on the state the color of a payment should differ.
Here's what the Payment
model would look like:
use Spatie\ModelStates\HasStates;
class Payment extends Model
{
use HasStates;
protected $casts = [
'state' => PaymentState::class,
];
}
This is what the abstract PaymentState
class would look like:
use Spatie\ModelStates\State;
use Spatie\ModelStates\StateConfig;
abstract class PaymentState extends State
{
abstract public function color(): string;
public static function config(): StateConfig
{
return parent::config()
->default(Pending::class)
->allowTransition(Pending::class, Paid::class)
->allowTransition(Pending::class, Failed::class)
;
}
}
Here's a concrete implementation of one state, the Paid
state:
class Paid extends PaymentState
{
public function color(): string
{
return 'green';
}
}
And here's how it's used:
$payment = Payment::find(1);
$payment->state->transitionTo(Paid::class);
echo $payment->state->color();
There's a lot more to tell about how this package can be used. So let's dive in.
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